CHR format, with size support: Fixed Width of 8, Variable Height from 8 through 16, Default is 8x14 (Megazeux CHR Format) Smilymzx wrote:Is there a way to actually do this in future versions?: You can find more information, source code and downloads right here. The system has been employed in production for the past few days at the Museum of ZZT to great success. Distribution and testing measures - distribute your ZZT game with Zeta to maximize user-friendliness, embed it on websites like itch.io to reach non-ZZT players, or use Zeta with KevEdit for quick testing on modern systems!.Small C11 codebase with a separated emulator core and frontend, leading to many opportunities for portability (the SDL and WebAssembly frontends are released, with an Android one in the works).This allows to run at significantly less than 100% CPU usage (for most games), making running ZZT viable on laptops and other lower-power devices. Automatic speed scaling - as the engine's structure can be assumed, we can figure out exactly when a tick has ended.Effectively, the goal is to "virtualize" the original ZZT binary, but in a modern environment and without the friction of using DOSBox and likewise. I've recently been hacking away at a not-quite-clone of ZZT called "Zeta" that is, an emulator specifically designed to only emulate the subset of PC/DOS architecture necessary to run ZZT and Super ZZT. (New account I lost the password for mine years ago, and had since deleted the e-mail account used to register it.
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