![]() ![]() Since they are already calculating economic bonuses, I don't think this should add too much to what is already being calculated. The developers would have to calculate what makes the most sense. I am only stating these to give you the idea of what I am suggesting. I am not suggesting that these are the percentages that should be used. As you go up the line you of course get slightly higher bonuses until you get to permanent camouflages which give the most of all. To do that add a certain amount to the bonus package area of the economic bonus section. For example the lower priced standard camouflage cost 22500 credits, you get a 1% bonus added to the bonus area. For the single colored camouflages of 45000 credits, you get 2%. But to give some benefit to having camouflages they need to have some kind of benefit. Just give everyone that added reduction in detection and not calculate it, which is precisely what they have done. But than everyone was simply on the same par as their neighbor. Since under the old method every camouflage gave a small reduction in detection, everyone tended to mount one. I am sure that with the way they have set up Economic Bonuses as will as the added benefit of having or not having a bonus package is much simpler than the old method. I can kind of see why they have done what they have done to simplify the amount of computation necessary for every player. Ship specific ones will be tied to the ship if/when you get it, while unbound ones can be applied to ships that meet the criteria, you can bind the econ bonus to one ship and the visual to a different one.There is, of course, no benefit now to having camouflages that I can see other than to just decorate your ship. permanent camouflages that aren't bound (either because you don't have the ship are it is one that can be bound to multiple ships) will be broken up into a permanent econ bonus and a permanent visual camo. ![]() your non permanent camos are kept as purely visuals and the economic bonuses are converted into new bonuses that aren't tied to any particular camo. Here’s the texture for USN and Japanese Type 1 camouflage. As a tile, it repeats over and over, covering the whole ship. Originally posted by Howard Roark:Just to answer the question in case anyone sees this down the road and doesn't want to read the dev blog: For standard, non-ship specific camouflages (Type 1, Type 2, New Years, Halloween, etc.) the game takes a texture pattern and tiles it onto the ship model. ![]()
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